Biodun Iginla, BBC News

Biodun Iginla, BBC News

Monday, November 18, 2019

ANALYSIS: The Machine of the City


The contemporary city has become a fluid terrain of multiple lines of flight, as well as a shifting zone of intensities and forces, marked by signs and indicators pointing to all possible directions and transits, very much like an airport. Now even more and more, our airports themselves look like cities, with banks, office "complexes," churches, shopping malls, restaurants, bars, special TV broadcast channels, "parks," and walkways.

The cosmopolis is "overexposed" in the sense that Paul Virilio has talked about: If at this point we can even say that this city still occupies a piece of space, a geographical position, it certainly no longer corresponds to the old distinction of city and rural or to the distinction between downtown and suburb. The digital convergence of telecommunications and computer technology (the so-called new technologies) in the "city without limits" has dissolved the very distinction of city-suburb-rural, eroding the boundaries of the city. Constructed space now exists in an electronic topology, and old distinctions between public and private and habitation and circulation have been displaced by an overexposure that erases the extension of space and the duration of time.


The representation of the contemporary cosmopolis is no longer determined by the spatial grid of streets and avenues: At this point the city is determined by technological "space-time," with its networks, its electronic highway systems where the interface of human-machine replaces the facades of buildings and the surfaces of the ground on which they stand. Before the advent of new technologies, life in the city was determined by the circadian alternations of day and night. Now however, since we not only open the blinds but also turn on our television and computer monitors, daylight itself has been changed. An artificial electronic day, whose only calendar is based on the telecommuting of information (pace knowledge) that bears no relationship whatever to real time, is now added to the solar day of astronomy and the night of electric power. In other words, there is now a distinction between "present time" (on the screen of the monitor) and "real time," which I discussed in the Introduction with the example of my Brooklyn broker friend.

The city without limits as the contemporary desert, haunted and invaded by transnational (or postnational) nomads, has also become a teletopia where the duration of time and the extension of space have been superseded by the absolute speed of the time of capital; that is, on one register, the city has now become virtual space subsumed by the time of capital: the city transformed into the desert overexposed to time-light of speed.

I mentioned that technology and capital produced the digital city. I also already indicated, if somewhat obliquely, that visual machines preside over this digital city. Now if cinema, in its strictest sense, erases the conventional duration of time and the extension of space, then at this beginning of the twenty-first century, we definitely live everyday nomadic cinematic lives tied to the screens of our various monitors. In fact, we might as well be the replicants (complete with memory implants: pace screen memories) in Ridley Scott's 1982 film Bladerunner: that is, we are pieces enslaved by the machine of Capital in a vast technological terrain of time-light.
Now I would like to describe these visual machines in the digital Los Angeles of Ridley Scott's Bladerunner.

Ridley Scott's 1982 film failed at the box-office but a few years after its release became a cult-film not only in the film world but also among a certain generation of city slickers who grew up in cyberspace. The film became cultic among high-tech cognoscenti for reasons that I hope will be clear in the next few pages. But for now: the most effective science-fiction films are those that mix elements of the familiar with the unfamiliar, and in the case of Bladerunner, its Los Angeles was all too familiar and yet we saw in that film disturbing ingredients of our human future. I have chosen to analyze this film because its half-ruin half-high-tech cosmopolitan, multicultural, techno-saturated, and diasporic Los Angeles discloses one direction that the machines of capital and technology might take us.

Blade runner opens with a panoramic scene, with a wide-angled, birds-eye shot of a vast high-tech megalopolis, suffused with hazes and beams of artificial light and huge monitors broadcasting giant commercials.

The film articulates a world in which monitors are an omnipresent and hegemonic part of life. (Throughout the rest of this chapter, the term "monitor"--I'm assuming its interactive function and agency--underscores the complete fusion of computer, television, and telecommunications technology currently in process with, for instance, web-TV, media broadcast workstations, and new-media online news-wires. Indeed, this fusion is currently being used by the new-media industry, and will be available for consumers when corporate heads get together and merge their resources—as Time-Warner, AOL, and CNN did two years ago)

Monitors frame the protagonist, Deckard-Harrison Ford, when we first see him, and they line the streets like lamps. Their glowing screens illuminate every interior of the movie. The film's semiotic maze engages a complex imagery of eyes and screens. Bladerunner poses Los Angeles as the quintessential postcontemporary city and presents a pastiche (and a fracturing) of temporality in its architectural elements. The opening shot of the film is a panorama of a chiaroscuroed city. The city is a silhouette of skyscrapers and points of light against gray clouds. Smoke stacks shoot out flame, and lightning and explosions and spinners punctuate the horizon. A huge eye appears next, filling the entire screen and reflecting the cityscape. Another shot of the city shows a pyramid at the base of a column of light, and then the same nameless eye.

The eye returns our gaze and also mirrors our gaze. It shows us the reflections of the city that were, a moment ago, reflections of the movie screen in our own eyes. Shortly after, the opening scene, Leon's interrogation, is replayed for us three times as Deckard-Ford uses it in his investigation. Screens are reflected within the larger screen, the film itself, and Deckard-Ford watches with us what we have already seen. This scene explains the presence of a camera during the opening scene, integrating it into the narrative.

All the film's main characters are nomads: Deckard-Ford, the Blade Runner (whom the film suggests might be a replicant); Zora-Joanna Cassidy; Pris-Daryll Hannah; Leon; Roy-Rutger Hauer--four replicants who escaped from the Off-World and are now nomads on Earth; and Rachel-Sean Young--Tyrell's replicant almost-human showcase. Vision in the film is part of the system of Capital. Cinema and its precursors extended the field of the visible and turned visual experience into commodity. In Bladerunner Capital constructs a visual regime that enslaves everyone. Neon lights and commercials dominate the Los Angeles of the film, a dystopic teletopia where Capital and technology constitute a Janus-Like conglomerate.

Corporations have figured out how eyes work and mass-produce them. Chew, the eye-maker, wears a crazy goggle contraption to do his work. People on the streets wear glasses with flashing lights, and Roy teases J.F. Sebastian with a pair of glass eyes. The replicants seem to hold vision sacred. In a grisly act of revenge, Roy seeks out Tyrell in his apartment and bursts his eyeballs with his thumbs. And in one of the powerful moments of the film, Roy, near death, describes the myriad wonders he has seen: "I have seen things that you humans wouldn't believe. Attack ships on fire off the shoulder of Orion. I have seen C-beams glitter in the dark near Tennhauser gate. All those moments will be lost in time... like tears in the rain."

Two main visual machines frame the film: The Voight-Kampff machine that appears in the opening scene with Leon and Holden and is later used to discover that Rachel-Sean Young is a replicant. This machine is a very advanced form of lie detector that measures contractions of the iris muscle, and is used primarily by Blade Runners to determine if a suspect is truly human by measuring the degree of his empathetic response through carefully worded questions and statements. The investigator poses questions about various hypothetical situations, and as the subject responds the investigator watches a screen that shows the subject's eye, as well as two smaller screens and numerous readouts.

The Voight-Kampff machine is a menacing allegory of the way we see. It reduces the eye to a purely physical object, to be comprehended completely by science and examined for what it can reveal about one's thoughts. The Esper is the other main visual machine, which Deckard-Ford uses in his room to mobilize Leon's photograph the same way the cinema mobilizes images into what Deleuze called time-movement. The Esper dissects the photograph for Deckard's investigation. He inserts it into a slot, and it appears on a screen within a grid. With voice commands, he proceeds to dissect it, zooming in on one section, moving over, revealing details ever more minuscule. In fact the navigational screen of the machine also resembles a video game come to life, consisting of a diagram of the landscape with superimposed grids.

Grids are a function of visual technology, a mapping of the space inside the frame onto itself. In Bladerunner, reality is compartmentalized and looked at through a screen of horizontal and vertical lines (which are likewise implied by the borders of monitors). The grid concretizes visual machines. Ridley Scott created a particularly memorable image in the blimp monitor that hovers over Los Angeles. At one point the blimp is seen through the grid that is the lattice of the expansive skylight of J.F. Sebastian's gloomy loft-apartment in the Bradbury Building. (Interestingly, the Bradbury Building was built in Los Angeles in 1893, prefigured the modern mall, and was inspired by a time-travel novel, H.G. Wells's Time-Machine.)

The blimp itself is huge and covered with arrays of flashing lights. At least two big monitors broadcast commercials for "Off-World" colonies, displaying the Coca-Cola logo and a geisha girl who smiles, or eats a cherry, or smokes a cigarette. Bladerunner’s world of commercials and noise and neon lights extrapolates on our dependency on monitors. The film articulates a paradox of subjectivity, from the opening eye to the monstrous blimp to the monitor in Deckard's bathroom. The screens as well as the eye watch us back, return our gaze. Bladerunner interrogates visual pleasure and representation, which comes closest to the surface of the text in the photographs that replicants collect. These photographs are maps of a true screen, replicas of a reality that once presented itself to someone's eyes. The monitors invite the same kind of vertigo, presenting a thrill of the real, or an aesthetics of the hyperreal, a thrill of vertiginous and phony exactitude.

Vertiginous hyperreal thrills recall another film set in Los Angeles, this time on the last day of the millennium, Kathryn Bigelow's 1995 Strange Days, in which the main character, Lenny-Ralph Fiennes, peddles playbacks, video splicings of the thrilling experiences of other people's lives seen from the viewpoint of the recorder. The narrative and political spirit of Strange Days itself were inspired by real events in Los Angeles, the Rodney King incident captured on amateur video, and the subsequent riots later, both incidents widely disseminated in digital news media in the US and the world.

We get the picture--Los Angeles is the exemplum of the digital city: the city that Mike Davis in his City of Quarz describes as completely constructed from the desert under a political and economic visual regime; the city without limits as the contemporary desert, haunted and invaded by transnational nomads and contemporary replicants, has become a teletopia where the duration of time and the extension of space have been superseded by the absolute speed of the time of capital; that is, on one register, Los Angeles has more or less become virtual space subsumed by the time of capital: the city transformed from and into the desert overexposed to time-light of speed—where transnational nomads roam. The transnational nomad is most certainly a byproduct of the machines of capital and technology. 

No comments:

Post a Comment